Paragons of the Week differentiation

Category Archives: Paragons of the Week

Paragons of the Week – Collaborative Revision w/Google Docs

Learning Science, Story Home.
Leave a comment Posted by on December 10, 2010 Episode 36 >> Previous Paragons 1.
Teach Collaborative Revision with Google Docs .
Google Docs has recently partnered with Weekly Reader to come up with ways to help teachers teach collaborative writing to students.
Two of the many features of Google Docs is the ability to have multiple people working on the same document simultaneously, and also, the intuitive ability to insert comments into a document.
If you are new to Google Docs, they’ve broken this process down into four steps: Download a step-by-step tutorial [pdf] for Google Docs.
Learn about the comments and revision features of Google Docs [pdf].
Download, print, and share the following articles [pdf] with your students: With a Little Help From My Friends: The Gifts of a Writing Buddy.
Writing’s Top 10 Tips for Revision.
Collaborative Revision Checklist.
Individual Revision Checklist.
Download the Educators Guide: Teaching Revision with Google Docs .
EdTechIdeas : Google Docs is great for students to write collaborative poems, stories, book reports, movie scripts, essays, and more.
Students can “hand in” their writing and the teacher can make comments and “pass it back” to the student for corrections and  improvements .
The nice thing about using comments is that editors can see who added what, as a time and date stamp, along with the users name is displayed along with each comment.
Going further, a revision history can be accessed for any document to see who did what when.
Motion and Forces (Learning Science).
Part of, this is great place to find games and activities that help students learn about and develop understanding of the fundamental concepts of principles of motions and forces.
There are 17 different activities listed here with explanations about what each learning tool teaches.
EdTechIdeas : With high interest games like Simple Machines, Energy Skate Park (very cool), Galileo Drops the Ball, and Projectile Motion (Blast a Buick out of a canon – who wouldn’t like that?), Motion and Forces really come alive and are made understandable for students.
The Story Home.
The Story Home is a site where students can go to hear free audio stories of original and classic tales.
You can search for specific stories, or choose from the many different categories (animal stories, fairy tales, holiday stories, and a bunch more).
EdTechIdeas : The Story Home would be a great listening center.
If you’re lacking in computers, subscribe to the podcast, put some stories on an iPod, add one of these, and you’re good to go.
Have students write in their own words what they listened to.
Re-write the ending to a story.
After listening to a few stories, have your students record their own stories (original or classic) and turn them into podcasts for all to enjoy.
Paragons of the Week differentiation, edtech, EdTechIdeas, , Google Docs, Information, Learning, Science, sites for kids, sites for teachers, web 2.0, web2.0.

Writing Paragons of the Week: Mapeas

Sight Words with Samson, Qwiki.
Leave a comment Posted by on December 3, 2010 Episode 35 >> Previous Paragons 1.
Mapeas is a Google Maps mash-up that shows news happenings from around the world.
The hot-spots are divided into categories: Business, Entertainment, General, Science and Sport, so you can select which one you’d like to see, or simply see all of them at once.
Each dot on the map represents a story and the numbers indicate how many stories from that particular area there are.
When you click on a dot it opens up a quick description of the news event along with a video that can be played directly in the site.
EdTechIdeas:  Social Studies teachers can use Mapeas when learning about current events and also help students understand world geography at the same time.
Sight Words with Samson.
Sight Words with Samson allows students to learn and practice word spelling and pronunciation in a fun, easy to use way.
In a four-step process students are challenged to learn words, build words, identify words, and finally, take a quiz about everything they have learned.
Within each step there are 4 different levels of difficulty that contain 7 lists of high-frequency words.
EdTechIdeas : Sight Words with Samson is a fantastic site for English language learners and students in lower elementary.
It could be used as a center activity as it is a very intuitive site.
Qwiki is an impressive new website that just recently rolled out their alpha phase, which means they are still in testing mode, working out some bugs.
Currently, you can request access via email and they’ll send you login credentials within a day or two.
What Qwiki is, is this: Do you remember the scene from Wall-e where the captain asks the computer to, “define earth?” The computer then displays tons of pictures, videos and maps while spewing out (in a pleasant sounding voice) various facts and information regarding Earth.
This, in a nut shell, is what Qwiki is aiming to do, and they do it pretty nicely.
Users simply enter a word into the search form and a 2-3 minute “information experience” is displayed.
EdTechIdeas : Once this is out of Alpha, Qwiki will be a great research resource for quick and easy information for students studying a variety of subjects.
This would also be a great example for students to mimic.
Make a “Quiki” assignment where students create a short film about any given subject, pulling in a wealth of facts and media and create their own “information experience.” Below is a quick demonstration of how Qwiki works.
Paragons of the Week differentiation, edtech, , , fluency, Information, Keith Ferrell, Learning, techhappy, technology, web 2.0, web2.0, websites Paragons of the Week: PicLits, CyberChase, Incredibox.
Leave a comment Posted by on November 25, 2010 Episode 34 >> Previous Paragons 1.
PicLits is a site that allows users to choose a photo and then drag words onto the picture to create sentences.
There is a freestyle option that allows you to simply type on the picture, and keywords are suggested to help you out.
When finished, you can save (free account required), email your piclit, or share it via Facebook, your blog, or other places.
Soon there will be a print feature, a weekly contest, and the ability to search and tag photos.
EdTechIdeas : This is a great site for inspiring struggling writers and for those times where you hear the complaint, “I don’t know what to write about.” 2.
CyberChase from PBS is a fun place for kids with 45 games that focus on problem solving abilities.
Challenging games like  Crossing the River, U Fix It, Tangrams, and more will have kids thinking out of the box in no time. EdTechIdeas : Fantastic site for problem solving and creative thinking.
Would make a good go-to site for center time in your classroom or a fun activity to spend time on after working out difficult concepts.
Use the lessons and activities section for ideas that are tied to the NCTM standards.
Incredibox gets my nod for the Odd Site of the Week Award, and I’m throwing it in, just because we all need a little obscure fun in our lives.
Not sure of its educational implications, so I don’t have too many EdTechIdeas , but perhaps for music teachers, it could shed light on rhythm, vocal appreciation, harmonic structure, and polyphony.
For the rest of us, it’s a great diversion and a good way to bring a little music into your life.
Paragons of the Week differentiation, edtech, EdTechIdeas, , , Information, Internet Research, just in time, Keith Ferrell, Learning, productivity, RLA, sites, technology, web 2.0, web2.0, websites Paragons of the Week – PinDax, Library of Congress, Google Things to Do.
1 Comment Posted by on November 12, 2010 Episode 33 >> Previous Paragons 1.
Pindax is an online message board similar to Wallwisher, where users can add post-its about any given topic.
You begin by creating a free account and then build a new board with a name and specific directions about what you want posted on the board.
As a teacher , you can create a board and direct your students to the URL to have them each add their thoughts and opinions about the subject of the wall.
Library of Congress for Kids and Parents.
The Library of Congress family section is a nice collection of online activities and resources.
Use this site in the classroom to help kids learn about history, geography, literacy, fine arts and more.
Google Things to Do.
Google is a lot more than just a search engine.
With Google Things to Do, you can learn how to instantly convert currencies, check flight arrivals, read a book, even search the web like Elmer Fudd.
Now, who doesn’t want to know how to do that?.
Paragons of the Week edtech, , , just in time, Keith Ferrell, Learning, productivity, techhappy, technology, web 2.0, web2.0, websites Paragons of the Week – BibMe, Professor Garfield, Amateur Science Sites.
Leave a comment Posted by on November 4, 2010 Episode 32 >> Previous Paragons 1.
BibMe is a quick and easy to use bibliography maker that allows you to cite books, magazines, newspapers, websites, journals, films, and more.
You begin by searching for a book (or any other media you choose).
Once the book is found, you select it, make any changes (annotations, whether you are citing the entire book or just a specific chapter, etc.) and add it to your bibliography.
You can choose a citation format (APA, MLA, Chicago, Turabian), and voilà, you are done.
Internet Safety with Professor Garfield.
Professor Garfield helps kids learn about online safety with several great videos, activities, and games.
The site is broken down into the following categories: Online Safety, Cyber Bullying, Fact or Opinion, and Forms of Media.
The “watch, try, apply” method keeps kids engaged and insures that they are learning the content.
There are Teacher Materials, Parent Tips, a printable Internet Safety Certificate, and a printable Classroom Poster.
Amateur Science Sites.
FunSci has been around for a long time, and I don’t think the design has changed since around 1997.
What the site lacks in aesthetics, it makes up for in content.
There are so many great resources here for young scientists to learn about and discover new things.
It makes it a worthwhile visit.
Paragons of the Week differentiation, edtech, , , just in time, Keith Ferrell, Learning, sites, web 2.0, web2.0.

Websites Paragons of the Week – Zoo Burst

PocketMod, Doppelme.
1 Comment Posted by on October 22, 2010 Episode 30 > Previous Paragons 1.
Zoo Burst.
Zoo Burst is a digital storytelling tool that allows you to create lively pop-up books with sounds and actual pop-up effects when you turn the page.
You first create a free account, and then use the simple interface and tools to begin creating your book.
Vodpod videos no longer available.
PocketMod is an interesting site that lets you create a little 8-page printable book with all kinds of information that you add.
Some of the ready-made widgets include: weather, calendars, lists, images, conversions, games, emergency information, and more.
To use in the classroom you could have students make a little book recapping major events of a story they just read; write a pocket story book; create mini vocabulary books; design a health and exercise journal; or create a quick guide to a country they are studying.
The uses are endless.
Another great avatar creator, allows kids to create themselves without creating an account.
When you are finished building your avatar, you simply right-click on the picture, and save the image to your preferred storage folder.
If you do create a free account, you get access to many more options when building your avatar.
Paragons of the Week edtech, , , Keith Ferrell, Learning, sites for kids, sites for teachers, web 2.0.

Web2.0 Paragons of the Week – Scale of the Universe

Nobel Prize Edu-games, Antarctica ”Street” View.
1 Comment Posted by on October 8, 2010 Episode 29 >>Previous Paragons 1.
Scale of the Universe.
Scale of the Universe is an amazing journey in scale.
The site allows you to zoom out from quantum foam all the way to the outer universe.
Nobel Prize Educational Games.
The Nobel Prize Educational Games are a series of well thought out games based on Nobel Prize achievements.
You can learn about blood typing (my personal favorite), lasers, diabetes, DNA, Conductive Polymers, and more.
3. Antarctica “Street” View.
Google maps has just released imagery of Antarctica that allows you to take a walk around parts of the white continent.
A very small portion of Antarctica have been covered (for obvious reasons), but the views are amazing.
Paragons of the Week edtech, , Keith Ferrell, sites for kids, sites for teachers, web 2.0.

Web2.0 Paragons of the Week – Cloud Canvas

Dot-Dash, Word Search Maker.
Leave a comment Posted by on October 1, 2010 Episode 28 > Previous Paragons 1.
Cloud Canvas.
Cloud Canvas is a powerful in-browser drawing program that allows users to utilize layers, filters, clip art and other graphics, brushes, textures, and many other features normally found in Photoshop-like programs.
You save directly into your Google Docs account or you can export as a .png file onto your computer from the drawing.
Dot-Dash is a brainstorming creator from the BBC that allows quick and easy thought connections that teachers can create with an entire class together, or as individual students.
Not as robust as Inspiration, but a nice, free, web-based alternative.
If you’re looking for something for older students, try
Hat tip to Susan Sedro for the find.
WordSearch Maker.
If you are a fan of word searches, you will like
They are easy to make, printable, embeddable into websites (does not work within a WordPress site however), and interactive.
Just type in all the words you would like to use and either embed the finished word search or direct students to the URL so they can work it out online.
TIP : I did notice that it puts a space in-between words like North America, so as you create it, keep your words together.
Paragons of the Week edtech, , , Learning, productivity, technology.

Websites Paragons of the Week – Family Safety Center

The Learning Edge, Answer Garden.
Leave a comment Posted by on September 24, 2010 Episode 27 Paragons of the Week is a reoccurring post highlighting resources that I find to be worth mentioning.
I come across 100s of useful tools for educators each week.
Below are the top 3 “paragons” that I found this week that I feel teachers might dig. To view previous Paragons, click here.
Google Family Safety Center.
Google Family Safety Center is a quick and easy page with pertinent information for parents about how to keep their kids safe while online.
The 2+ minute video (above) has some simple tips from experts in the field.
There are many other resources on this site as well that will help keep parents informed.
The Learning Edge.
The Learning Edge is a newspaper-based site that would be great for younger students and English Language Learners.
Navigating the site is as easy as clicking on a headline within the newspaper and then beginning the activity.
There are numerous activities within each newspaper that help with concept understanding, reading fluency, comprehension, vocabulary, and much more.
Answer Garden.
Answer Garden is a quick and easy brainstorming site that allows you to create a question, send out the url, and have others reply.
The answers that are most common show up the largest and if you hover over an answer it show the number of replies.
No registration or email is necessary, which is always a bonus.
Teachers may want to use this for vocabulary building (see above), brainstorming ideas, or general question/answer activities.
Paragons of the Week edtech, , , Learning, productivity, technology.

Websites Paragons of the Week – Talking Pets

Many Things, Build Your Wild Self.
Leave a comment Posted by on September 16, 2010 Episode 26 Paragons of the Week is a reoccurring post highlighting resources that I find to be worth mentioning.
I come across 100s of useful tools for educators each week.
Below are the top 3 “paragons” that I found this week that I feel teachers might dig. To view previous Paragons, click here.
Talking Pets.
This is kind of a weird site, and some may even find it creepy.
If talking animals and strange voices bother you, stay away from this site.
In a nut shell, Talking Pets works like this: 1.
Choose an animal.
Make your pet talk by typing in up to 200 characters.
Listen to the animal say what you typed.
I’ll admit, it’s freaky, but kids absolutely dig it.
For reluctant writers and English language learners, Talking Pets may be a good place to go for quick writing activities. Thanks to Askatechteacher for this find.
Many Things.
A plain looking site, but with an amazing plethora of activities, games and information.
Many Things is for people studying English as a Second Language (ESL) or English as a Foreign Language (EFL).
There are quizzes, word games, word puzzles, proverbs, slang expressions, anagrams, a random-sentence generator and other computer assisted language learning activities.
Build Your Wild Self.
Thanks to Colin Gally for this awesome find! Build Your Wild Self is a fun site from the Wildlife Conservation Society that allows kids (and adults) to build a cool looking avatar without having to login or enter an email.
The really great thing about this site is that as you are building your wild self, you are learning the names of the different animals you are using, and what kind of specialized features each animal has.
Building my Bis-sha-gib-antula-bat avatar, I learned all about bison, sand tiger sharks, gibbons, tarantulas, and bats.
Show me another avatar-creator that can do that.
Paragons of the Week edtech, , , Learning, productivity, technology, websites Paragons of the Week – NASA, Web Research, & Multiplication Tool.
Leave a comment Posted by on September 9, 2010 Episode 25 Paragons of the Week is a reoccurring post highlighting resources that I find to be worth mentioning.
I come across 100s of useful tools for educators each week.
Below are the top 3 “paragons” that I found this week that I feel teachers might dig.
To view previous Paragons, click here.
NASA Brain Bites.
NASA BrainBites is great question and answer video site that is full of common, and sometimes strange questions that kids have about space and everything NASA-related.
“How do you go to the bathroom in space?” “How do you scratch your nose in a space suit?” and “Where does space begin?” are just a few of the dozens of questions answered by astronauts and scientists.
2. Web Researching Interactive Tutorials.
From the Vaughan Memorial Library at Acadia University these four great interactive tutorials guide students along to help them learn about credible sources, research techniques, web searching, and proper citation practices.
Multiplication Tool is a great little site for mastering 3 different multiplication techniques.
Students can practice standard, Partial Products, and Lattice methods of multiplication.
Paragons of the Week edtech, , , Learning, productivity, technology.

Websites Paragons of the Week – Google Tricks

Surfing Scientist, Art Babble.
Leave a comment Posted by on September 3, 2010 Episode 24 Paragons of the Week is a reoccurring post highlighting resources that I find to be worth mentioning.
I come across 100s of useful tools for educators each week.
Below are the top 3 “paragons” that I found this week that I feel teachers might dig.
To view previous Paragons, click here.
100 Google Tricks.
From comes a great Google list that will “save you time in school,” and life in general.
Everything from timelines, definitions, currency conversion, keyboard shortcuts, Google Squared, and beyond.
There are actually 102 tricks listed here, but who’s counting.
Surfing Scientist.
Great science tricks, lesson plans, conundrums, and more at this fun, activity-based site.
Surfing Scientist Ruben Meerman from Bundaberg, Queensland takes kids and teachers on learning discoveries.
Art Babble.
Art Babble is a site dedicated to the discussion about and promotion of Art, in its numerous forms.
This is a great place for kids to learn about different types of art and artists, as well as gain an appreciation and inspiration of artistic endeavors.
The Channels section allows students to view videos on hundreds of different genres, and the Artists section has hundreds of videos on specific artists.
Thanks to Richard Byrne for this find.
Paragons of the Week differentiation, edtech, , , Learning, technology, web 2.0.

Websites Top 3 Paragons of the Week – Science House

Leave a comment Posted by on August 27, 2010 Episode 23 Paragons of the Week is a reoccurring post highlighting resources that I find to be worth mentioning.
I come across 100s of useful tools for educators each week.
Below are the top 3 “paragons” that I found this week that I feel teachers might dig.
To view previous Paragons, click here.
Science House.
Science House is a great site created and maintained by scientists that has a plethora of quick videos of science experiments.
They show you the materials you will need, walk you through the experiment and give you the educational background as to why this is important.
View Pure.
The above image is an entire screen shot of a YouTube video being played on ViewPure.
You’ll notice no distractions, no ads, basically nothing but the video.
Thanks to for this great find.
3. is a great resource for elementary school teachers who are looking for new ways to explore the series of books that their students are reading.
One very cool feature is that kids can listen to authors give introductions to their series and read a bit of one of the books.
Mary Pope Osborne does a great job explaining how she came up with the idea of her Magic Tree House Series.
Thanks to Julie Niles Petersen for the find.
Paragons of the Week differentiation, edtech, , , just in time, Learning, productivity, technology, .

Websites Top 3 Paragons of the Week – Episode 22

4 Comments Posted by on August 20, 2010 Paragons of the Week is a reoccurring post highlighting resources that I find to be worth mentioning.
I come across 100s of useful tools for educators each week.
Below are the top 3 “paragons” that I found this week that I feel teachers might dig.
To view previous Paragons, click here.
Spelling Match Game.
Spelling Match Game is a fun site from Houghton Mifflin that helps students in grades 1-8 with their spelling and vocabulary.
Students can play games to help them learn about syllables, vowel sounds, missing letters, homophones, and many other spelling-related areas.
2. ChessKid. is a safe place for kids to go to learn about and play chess online.
It’s not necessary, but parents can create an account and then add their child to manage his or her access and friendships online and can monitor their activity.
An easy way for kids to play is just choose the options “Play vs.
Computer.” 3. Captain Coordinate.
Captain Coordinate is not a site dealing with making sure your clothes match, as I originally thought; rather, it is an interactive site dedicated to helping kids understand mapping concepts like scale, compass points, aerial view, coordinates, etc.
I found myself having a lot of fun while previewing this site and my 3-5 graders loved it as well.
Paragons of the Week , , just in time, Keith Ferrell, Learning, productivity, teaching, technology, .

Websites Top 3 Paragons of the Week – Episode 21

Leave a comment Posted by on July 9, 2010 Paragons of the Week is a reoccurring post highlighting resources that I find to be worth mentioning.
I come across 100s of useful tools for educators each week.
Below are the top 3 “paragons” that I found this week that I feel teachers might dig.
To view previous Paragons, click here.
1. is an easy to use website that works by just typing the verb that you want to conjugate in any form.
Any verb, regular or irregular.
You then Click on “Conjugate,” and a new page is instantaneously displayed, with the verb shown in all of its forms, voices and tenses.
Signapp Now.
SignApp Now is the easiest way I’ve seen to create a sign-up sheet for keeping track of who’s coming to what.
You don’t need to register, people signing up don’t need to register.
You just create a sign-up page, email the url, and wait for people to sign up.
Virtual Manipulatives.
Very useful site from MacGraw Hill, Virtual Manipulatives has a nice set of interactive manipulatives that would work great with an IWB.
The manipulative sets are broken into grade levels (pre-K through grade eight) and have some fantastic tools for teachers and students.
Paragons of the Week differentiation, edtech, , , Keith Ferrell, technology, websites, writing ← Older posts Blog at
Post to Send to Email Address Your Name Your Email Address.

When we first started with KABOUNCE

How We Cheated Physics To Avoid Players Feeling Cheated.
Developers Corner, When we first started with KABOUNCE, a multiplayer competitive pinball game, we tailored it to the theme of a UE4 game jam: Rocket and Roll.
Physics based, rocket propelled pinballs you control, seemed like an easy, small scope game at the time.
We added a dash of multiplayer team sport, some tron-esque post processing, and we have ourselves a game, or so we thought.

When we started to fully develop KABOUNCE

we quickly figured out that there were some inherited challenges within the jam concept which we had to overcome.
In this article , I will talk about how we overcame one of these challenges.
Similar to pinball, in KABOUNCE one of the primary objectives for players is bouncing the pinball into bumpers.
In doing so players colour them into their respective team colour – orange or blue – and score points associated with those bumpers.
We often distribute bumpers into what we call ‘clusters’.
Between different clusters there should be space for players to manoeuvre.
Clusters, in turn, should be a combo galore.

Unpredictable KABOUNCE used to be nearly completely physics based

however, physics can be difficult to grasp.
Especially in a third-person , fast paced, rolling ball game built around ricochets.
It’s simply too much to ask of new players .
This led to players feeling that one of the core gameplay elements was unpredictable, unless you had a lot of in-game practice or understanding of physics.

Aim-assisted system Oftentimes it was difficult to hit satisfying combos

which caused a core feature to have an enormously steep learning curve.

Due to the fast paced nature of KABOUNCE

it was even considered frustrating or impossible to hit the bumper combos you wanted.
We decided to design a system that would make the bumpers function how we wanted: turn rolling around in a pinball machine into a gratifying, ‘juicy’ experience which feels true to the explosiveness of points and combos in pinball.
We ended up designing an aim-assisted system that tackles the aforementioned inherited challenges with physics based gameplay.
The system basically does a projection for the player, detecting the bumper in the closest proximity of the actual projection vector.
It then adds a correction to the ricochet direction to ensure players will connect with the next bumper.
This may feel like a ‘cheat’, but none of the players we tested with noticed it.
Some even reacted in disbelief after we explained the system to them.
The reality is that most of us are very poor at doing quick, real time projections, .

Let alone from an angled third-person perspective at KABOUNCE’s pace

At times when players – or even I – played they would be confident their approach to the bumper would cause them to ricochet into the next bumper, only to end up against a wall, causing them to feel cheated by the game’s design and physics.
KabounceMicro MortemphysicspinballStitch Heads Submit your own micro mortem: share your experience!.
About The Author.
Tim Baijens Tim Baijens is a student at NHTV Breda and co-founder of Stitch Heads Entertainment .
For KABOUNCE he is designer, project lead and he takes care of the business side of development .
Related Posts.

Maintaining A Feeling Of Momentum In SpeedRunners

Killzone 3’s Jorham Stahl • Malcolm McDowell As The Antagonist

New Jobs at Most Discussed

Making The Last of Us’ Iconic Giraffe Scene

By John Sweeney ( Naughty Dog ) Meeting the giraffe in The Last of Us is for many players the emotional peak in an already emotional journey.

Concept Artist John Sweeney tells

Read more → Posted in: Art A Handcrafted Feel: ‘Unexplored’ Explores Cyclic Dungeon Generation.
By Joris Dormans Stop creating branching paths, start using cyclic dungeon generation.
Your levels will feel so much more hand crafted.
Read more → Posted in: , Puzzle Positioning in Metrico: A Puzzle in itself.
By Roy Van De Mortel (Digital Dreams) As a level designer there is nothing more satisfying than having a solid puzzle idea inexplicably popping into your head that needs only few iterations to be.
Read more → The Eyes Of ibb & obb • Blink For Emotion.
By Richard Boeser (Sparpweed) Legs, a body and eyes.
Both ibb and obb lack other features.
They need legs to run and jump around.
A body so they can.
Read more → Explosions In Vlambeer’s Nuclear Throne.
By Jan Willem Nijman (Vlambeer) Take a look at the trailer above, and you’ll see that Nuclear Throne is in essence an action game.
That’s what we do at Vlambeer,.
Read more → New Micro Mortems.

The challenges of designing games for Pillo

By Ard Jacobs Pillo is a new intuitive and comfortable interface for controlling games, in the shape of a pillow.
Sounds cool, right.
And it is.
It is.
Read more → How Firewatch translated 2D concept art into a 3D open world.
By Eric Bartelson This Micro Mortem is based on the talk that Jane Ng’s, Lead Artist at Campo Santo, gave at GDC 2016 Graphic designer Olly Moss designed the.
Read more → Posted in: Art How We Cheated Physics To Avoid Players Feeling Cheated.
By Tim Baijens When we first started with KABOUNCE, a multiplayer competitive pinball game, we tailored it to the theme of a UE4 game jam: Rocket and Roll.
Read more → Posted in: Developers Corner, A Handcrafted Feel: ‘Unexplored’ Explores Cyclic Dungeon Generation.
By Joris Dormans Stop creating branching paths, start using cyclic dungeon generation.
Your levels will feel so much more hand crafted.
Read more → Posted in: , Dimension Drive Puts Two Vertical Shooters On A Horizontal Screen.
By David Jimenez (2Awesome Studio) Dimension Drive is a split screen game for a single player.
Game designer David Jimenez explains how putting two games next to each other opens up a world of possibilities.
Read more → [email protected].

Benefits of stress management

Search for:.

Benefits of stress management Benefits of stress management

December 28, 2014 , , Comments Off on Benefits of stress management For sure we all are knowledgeable enough about the fact of life, which is known as stress.
It is indeed true that with the rapid pace of modern living it is becoming increasingly difficult for most of us to keep up with stress factors in our lives.
Sadly although the negative impacts of stress are widespread and growing, but nevertheless, prolonged exposure to stress and the power of resisting that have also a positive impact on our emotional, physical and mental health.
Demands can be large or even small, but in order to overcome any stress, one generally becomes stronger than he or she apparently appears to be which has several beneficial effects.
Stress management is a study that helps in controlling stress naturally and develop skills to keep it from harming or overwhelming us during stressful times.
Here are the list of benefits for understanding the science of stress management in reality in our stressful life.
Strengthens immune system It has been said in the “Psychological Bulletin,” published in July 2004 by the American Psychological Association that unchecking stress can weaken our immunity system.
The technique of stress management helps in decreasing and eliminating chronic stress and also aids our body and mind to bounce back after the stressful times.
Helps in better cardiovascular health It has been found that stress often ruins our cardiac system as the link between heart-diseases and stress is an undeniable fact that is found all across the globe.
Stress management is scientific program that offers techniques for handling day to day stress with grace, humor and control, so that it cannot injure our health.
It is a wellness program that aids in avoiding unhealthy changes in blood pressure and heart rate.

Lessens depressions A research conducted in Maudsley Hospital

which was later on published by NIH (National Institutes of Health) shows evidences that linked major depressions to stress.
With the aid of stress management one can learn the art to catch the early signs of depression and hence take necessary steps to stop it from downward spiraling.
It makes us learn the techniques as to how we can turn our mind to other mood-lightening directions and if needed take professional support before our depression gets worst.
Helps in leading a more enjoyable life As we learn to manage stress with the help of stress management techniques, we become adept with stressful situations, and even at sometimes enjoy these challenges in our lives.
Thus with the aid of stress management people can live a more enjoyable life even during utter stressful times.
Helps to put things in the right perspective It is a known phenomenon that when we get over-stressed, even the smallest inconvenience in our lives takes on a mammoth proportion.
It is stress management that teaches us how to put things in the right order and perspective.
So that we can separate the important from the trivial duties in our lives and thus find more time for recreation.
Hence as we all suffer from some stress or the other be it big or small, we all must learn more about stress management studies which can help us to lead a more healthy and fruitful life.
Please help us improve.

Please rate this article: Posted in

Tagged as stress management Benefits of hanging upside down

Benefits of war.
March 5, 2016 ,.
February 25, 2016 ,.
February 2, 2016 , [0][1][2][3]
March 20, 2016 ,.
March 15, 2016 ,.
March 10, 2016 , ,.
March 5, 2016 ,.
March 1, 2016 ,.

Benefits of Lowering the Drinking Age

Search for:.
Benefits of Lowering the Drinking Age Benefits of Lowering the Drinking Age.
October 26, 2015 ,.

Comments Off on Benefits of Lowering the Drinking Age In the US

the legal drinking age is imposed at 21 years of age.
For many people, this particular issue is highly debatable because of various concerns regarding the actual age of maturity among teenagers or the young people in the US.
There are various exceptions to this law in some states and this relates to alcohol consumption under the supervision of adults or at for example but many people still clamor for the legal drinking age to be lowered to 18 years of age.
Some states may already have lowered the 21 year guideline to 18, 19, or 20 but there are still many states across the US that follow the standard rule of 21 as the legal drinking age.
Proponents of lowering the drinking age from 21 to 18 years of age emphasize various like the following: Possible reduction of unsafe drinking sprees.
At 18 years of age, a person in the US will have already assumed most legal rights of an adult except for drinking.
At 18, a person can already vote and participate in the national elections.
18-year olds can also serve the military or work in different institutions and be treated as adults.
When these 18 year-olds are given the right to drink, proponents believe that it could eliminate so-called thrill-drinking.
At this particular age, many of them are expected to try out different things in life including drinking.
When it is illegal for them to drink at 18, many of them will have a great chance to violate the law and do drinking sprees which can be unsafe for them and the people around them.
Expected decrease in driving accidents.
The imposition of the 21 year – legal drinking age has basically resulted to many teens across the US to literally drive to neighboring states just to drink legally.
Some states already allow drinking for 18, 19, or 20-year olds and because of this scenario teenagers in states with stricter laws may opt to drive long distances to adjacent states just to participate in drinking-related without breaking the law.
The problem with this scenario is that the same 18 year-olds will have to go back home after their drinking spree and many of them get involved in road accidents.
By lowering the drinking age to 18, the same teenagers wouldn’t need to drive long distances and therefore figure less in possible road accidents.
Lower cases of alcohol-related crimes in school.
Proponents of lowering the legal drinking age from 21 to 18 also point out that many crimes in various colleges and universities across the US are often alcohol-related.’ ‘  If they are allowed to drink in the first place, then these teenagers wouldn’t have to resort to various illegal means and activities which can possibly end up in crimes being committed inside school campuses.
Lowering the legal-age of drinking in the US is advocated by many people in the US because of these reasons.
Statistics have also shown that age is not the main factor in terms of road-related accidents in the US.

Many also argue that since 18-year olds are given various rights as adults in the US

they should also be given their drinking rights at the same time.
Please help us improve.

Please rate this article: Posted in

Tagged as Drinking Age Benefits of Video Conferencing

Benefits of Co-Teaching.
March 20, 2016 ,.
January 20, 2016 ,.
December 29, 2015 , [0][1][2][3]
March 20, 2016 ,.
March 15, 2016 ,.
March 10, 2016 , ,.
March 5, 2016 ,.
March 1, 2016 ,.

MSB Muted Trumpets: A Closer Look

MSB Muted Trumpets: A Closer Look.

In this video we’ll take a closer look at the Muted Trumpets in Modern Scoring Brass

You’ll hear many isolated examples of solo and sectional trumpets playing various articulations.
Modern Scoring Brass contains four discretely recorded trumpets that can be used in any combination to create the ensemble or set of separate chairs that best suits your music.
The unmuted trumpets have their own “Closer Look” video available here.
And stay tuned for other closer look videos featuring the other sections in Modern Scoring Brass.
© copyright 2009-2019 Audiobro.

Category: epigraphy.
By Posted on.

Posted in Daniel Bortz

Tag Archives: music.
Daft Punk’s “Get Lucky” Single Is Out.
Posted on April 19th, 2013 by A single called “Get Lucky” off the upcoming Daft Punk album “Random Access Memories” came out earlier today and it is absolutely epic.
We’ve been hearing samples of it over the past couple weeks/months but it’s great to finally here it in it’s complete form.
I’m so pumped for the full album, due out May 21st.
Posted in , , .

Leave a comment New Daft Punk Album Teaser

Posted on March 3rd.

2013 by During last night’s Saturday Night Live

a very short 15 second commercial aired teasing Daft Punk’s upcoming album.
I am so pumped — they are probably my favorite artist of all time.
Can’t get enough of the sample.
Here’s a MP3 of it that’s perfectly looped: I played it for the better part of an hour before I forced myself to listen to something else.
Posted in , .

4 Comments Stephen Campbell – Trance Bass

Posted on January 19th.

2013 by This is pretty awesome: [via Reddit] Posted in

, , Leave a comment Great Electronic Music From Monstercat.
Posted on December 3rd, 2012 by Are you into electronic music.
If so, .

Check out the amazing Monstercat Media account on YouTube

Lots of different sub-genres there and I’ve had all 10 of their compilation albums on repeat for the past week.
Great, great stuff.
Here’s a couple of my favorites from their recent releases (each of these four five songs is a different style): Posted in electronic, Monstercat, , .

Leave a comment “Weapon of Choice”

Posted on February 29th, 2012 by I can’t listen to “Weapon of Choice” by Fatboy Slim without seeing Christopher Walken dancing in my mind.
That’s perfectly fine by me though — such a great music video.
Truly a classic.

Posted in Christopher Walken

Fatboy Slim, , , Leave a comment OK Go’s “Needing/Getting” Music Video.
Posted on February 5th, 2012 by OK Go always has the most amazing and complicated music videos and their latest one does not fail to impress: Posted in , , OK Go, Leave a comment James Blake – Limit To Your Love (Daniel Bortz Edit).
Posted on January 28th, 2012 by I’m going to try to post some more interesting music I find here.
I’ll start with this good… downtempo.
version of “Limit To Your Love” by James Blake that I found via Art Department’s Essential Mix.
I really think the beat dropped behind it helps the song out.
Posted in Daniel Bortz, downtempo, electronic, James Blake, , remix, .

2 Comments Ewan Dobson – Time 2 – Guitar

Posted on April 15th.

2011 by This is quite amazing: Posted in

Ewan Dobson, , Raiden, Leave a comment Hi and welcome to my blog.
My name”s Alex Mills, although on the Internet I”m more commonly known as (or just Viper).
I”m a Portland, Oregon web developer who works for an awesome company called (you”ve perhaps heard of our blogging website).
I contribute to the open-source blogging software and have written WordPress plugins.
I”m also who is really into and run the show”s.
You can read more about me on my.
Sign me up.
Categories Select Category Asides Automotive    My Dodge Viper Coding Cool Stuff Entertainment    Games    Movies    Music    Television Foursquare Humor News Other Personal Photography Site News    Blog News Technology    Software Travel Twitter Videos WordPress    My WP Plugins Search Theme: Able by.

a moderately realistic experience (this is mobile VR

Where gaming and education converge.
Wow.  200+ educators in one place to explore all things related to games and learning!!  Thank you for organizing an incredible event!  I wish I could be physically present to hang out with you all (y’all as we say, ’round here) and learn!  Here is my presentation.  PLEASE – The best thing you can do is connect to other educators who are passionate about the things you are passionate about!  Let me help – reach out to me on Twitter – , and let’s make those connections.
from Thank you all for what you do for kids each day.  YOU are SO VITAL!.
-Lucas October 19.

2018 | Posted in:

| Tags: , , , , | Yesterday, and considered the potential impact on K-12 education.  Today I had the opportunity to take some students into VR with the Oculus Go.  As part of a science lesson with science teacher,, we took students on roller coaster rides.  Originally, we’d planned on using the HTC Vive exclusively, but I thought this was a great opportunity to put the Oculus Go into students’ hands and let them give some feedback.  This also allowed more students to have access to experiences at the same time, allowing time for each student to ride the coaster.  The feedback was 100% positive!  We used the EPIC Roller Coaster app, a moderately realistic experience (this is mobile VR, after all).  After an exciting ride on a rusty mine cart or on a tour of a dinosaur-style theme park, you have a great opportunity to chat about forces and motion.
May 11, 2018 | Posted in: , | Tags: , , , , , | I’ve been exploring Virtual Reality and its applications for K-12 Learning for many years now.  Inspired by a passion for games and learning alongside visions of exploring the moons of Jupiter or Tut’s tomb as imagined by Earnest Cline in Ready Player One, was available to developers.  Today, I’m supporting three , two Oculus Rifts, and a PSVR in schools across my district.  Each comes with its own strengths and weaknesses.
Those were our major options until just a few days ago when Facebook launched the Oculus Go.  Available at $199 for the 32GB option and $249 for the 64GB option, this is a standalone (no phone or computer required) option for virtual reality.  Everything’s built into the headset.  …and I just unboxed one yesterday.  Here are some early pros/cons and thoughts for the future: Early Thought and Questions: May 9, 2018 | Posted in: , | Tags: , , , , , , | I want to be Ms.
Frizzle when I grow up.
When I think about the ideal classroom, the Magic School Bus quickly comes to mind.
This show (which is getting ) is what good learning is all about.
Can you imagine being able to take your students literally anywhere, any time, to do, just about anything.
Learning should spark a sense of wonder.
The experiences we create and share with our students should be the first spark that spurs them to want to dig deeper and explore more.
Nearly three years ago, I wrote about some.
I was immediately struck by the possibilities.
Fast-forward to today, I’m excited to share that we’re making it happen.
Through a partnership with , .

We’ve launched our first VR Space in Surry County Schools at Meadowview Magnet Middle

Getting started with VR in schools doesn’t require a dedicated space

however, as part of library makeover, we wanted to create a space that kids would beg to be in.
What once was a dusty book storage room has been transformed into a state-of-the-art space where we, like Ms.
Frizzle, can take our students anywhere.
Part of the challenge has been educating our teachers and administrators about the technology.

VR is hot stuff these days and there’s a wide-range of gear

Some schools are starting to explore the possibilities with phone-based VR using tools like Google Expeditions.
This is a great way to bring VR experiences to many students at once, however, the experiences lack the immersive quality of high-end computer-driven VR like you might experience with the Oculus or.
Thanks to foundry10, our space utilizes the Vive.

The Vive takes VR a step further in that it allows for what’s been dubbed room-scale VR

Simply stated, this means you’re not confined to a chair for your experience, but can actually move about the room while immersed in a VR experience.
Take a step forward in the room and you move forward in the virtual world you’re exploring.
And, don’t worry.
A virtual grid materializes in front of you if you get too close to a wall.
We started with hands-on experiences for our teachers.
Simply having a great first experience seems to spark teachers’ imagination for the possibilities.
Our Lead Digital Learning and Media Innovation Facilitator, , has been working closely with Meadowview teachers to match the growing variety of VR experiences to the curricula they teach.
From there, teachers are scheduling times to bring their students into the media center (another bonus) to rotate through selected experiences.
There’s an exciting variety of explorations our students are trying, too.
Our social studies students have been exploring the world with , stepping inside the Roman Coliseum or walking the streets of London.
Our science students can travel through the body’s circulatory system or deeper, still, into individual cells.
Likewise, we can take them scuba diving for an encounter with a Blue Whale in.
We’ve explored Saturn’s rings in  and we’re soon hoping to let students build their own unique worlds with (a VR-ready Minecraft mod) and physics simulator,.
The exciting thing.
We’re just seeing the beginnings of what’s possible.
If you’d like to know more about the resources we’re putting together for high-end VR in schools, check out the.
February 15, 2017 | Posted in: | Tags: , , , , , | So, what is EPIC.
It’s really the result of some conversations and observations over the past several years in my primary role as a provider of teacher professional development.
The catalyst was a conversation two years ago at EdCamp Raleigh.
There, a group of educators from across the state including Bill Ferriter (), Bethany Smith (), and many others talked about what we, as educators dislike about professional development and what we really want in  our PD.
It was an incredible conversation, as most are at.
EPIC Teaching Academy is program I’m developing, using as a platform, that will offer players (yes, players) the opportunity to explore professional development topics of their choice to a depth of their choice.
These learning quests will increase in complexity and commitment as players progress through successive quests as they progress toward unlocking an official badge showing their mastery of a particular topic.
These badges can be shared through the educator’s website, social media, and/or badging system like.
Of course, my ultimate goal is to move beyond simple gamification toward truly game-like experiences.
Perhaps a hidden Easter Egg (a la ).
Perhaps we’ll divide schools into teams like a local Hogwarts to host some fun, competitive learning experiences.
Likewise, a hope is that our educators, through this experience, will gain a greater understanding of the merits of an approach like this, ultimately paving the way for student badging.
Here, my friend, Dr.
Bron Stuckey (), has offered some great starters and inspiration.
January 6, 2015 | Posted in: , | Tags: , , , , , | June 13.

2013 | Posted in:

, | Tags: , , , , | Looking for resources from my presentation at the 2013 Carolina Games Summit.
You can.
February 1, 2013 | Posted in: , | Tags: , , , , , , , | The continues to amaze me.
What began in 2009 has grown, evolved, and continues to engage students in unique and exciting ways.
The keys are tapping into relevance and creating a space in which what our Heroes learn relates to the context of their experiences.
The curriculum that and I wrote for the program and released in June of 2011 has resonated with other pioneering educators around the globe.
This year has been no exception.
With the more affordable, dynamic MMO’s entering the market and game-based learning gaining the attention of district-level decision makers, more Lorekeepers (teachers) are taking up the banner and guiding a new generation of student-heroes into this adventure in learning.
We conducted a test to see how well it would fit with a group of five students in Cape Fear Middle’s.
Their feedback was very positive and the game performed acceptably on our newest Dell desktops (with integrated graphics) and beautifully on our Alienwares.
After discussing with our school-based Lorekeepers, we agreed.
“It’s time to move to Tyria!” GW2’s focus on guilds also creates unique opportunities for our student guild, The Legacy, to engage with the larger server community.
The perks that guilds earn for gaining influence points (by working together in the game), allow for students to have a greater say in the direction of their community takes.
A great example of how we’re taking advantage of this is with.
January 17, 2013 | Posted in: , , | Tags: , , , , , | The future is coming.
Are you ready.
I am and I’m excited about what it holds for education.
As if it weren’t already clear that I’m an unabashed (and rather proud) geek, you might suspect that my favorite genre of literature is science fiction.
And, you’d be mostly right, though the number one spot is also shared with fantasy literature (big surprise, huh?).
Last week I wrapped up by Ernest Cline.
It was a blast.
A mashup of 80’s pop culture and gaming with a healthy dose of dystopian cyberpunk, it really is this 80’s kid’s dream novel.
Virtual Worlds for Learning – from Ready Player One by Earnest Cline (2012) Ever wonder why students are drawn to video games and virtual worlds.
Do you think, that they’d hesitate to choose this kind of schooling over the traditional brick-and-mortar alternatives.
In later passages Parzival explains his experiences exploring ancient Egypt, touring a beating human heart (a la ), and visiting Jupiter’s Io to watch a volcano erupt as Jupiter loomed on the horizon.
Imagine being able to have these sorts of experiences with your own learners.
Sleeping in class.
I doubt that would be an issue.
Personal Tablet Computing – Ender’s Game by Orson Scott Card (1985) It’s interesting that I actually read after I’d first used an iPad.
So, as I read passages like the one below, I was amazed at the author’s vision of learning in the future: Already, tablet computers like the iPad are becoming frequent sights in our classrooms.
Their ability to provide technology-enhanced learning, individualized to a learner’s needs is powerful.
What might the future look like if every student had access to these devices to support their learning.
In , that future is already here.
Digital Learning/Research Assistants – Snowcrash by Neal Stephenson (1992) November 20.

2012 | Posted in:

, , | Tags: , , , , , , | 50 Awesome Videos for Gaming Teachers. has compiled a great list of videos on game-based learning and learning with games.
Take a look:
-Lucas September 11.

2012 | Posted in:

| Tags: , , videos | No Comments » Older Entries.
© 2020 is proudly powered by | and. »

Where gaming and education converge.
Brandon Sheffield, writer for Gamasutra, covered at the Game Developer’s Conference, which is going on this week.  In her talk, made some very poignant remarks about the nature of massively multiplayer online games (MMO’s), why they’re so successful, and how there’s true potential in the medium.  Of course, her remarks have some powerful implications for educational gaming: March 24.

2009 | Posted in:

| Tags: , , , , , , , | World of Warcraft… The New Golf.
It used to be that if you wanted to close a business deal, discuss an upcoming court case, or to do some planning outside of the office you’d grab your clubs and head down to the local country club to play a round of golf.  Well, as reports, instead of practicing the ‘ole swing, many professionals are now banding together to slay a dragon or to explore a dungeon together.  Many professionals are now gaming together in World of Warcraft.
I suppose this is something that, deep down, I’ve always known.  It is not uncommon for I and some fellow teachers in my district (as well as some students and former students) to gather, online, on a Saturday night and engage in some serious dungeon raiding.  And what do educators talk about when they’re gaming together?  Often, it’s teaching.
In fact, recently introduced me to a guild (an organization of gamers) called .  This World of Warcraft guild consists of educators and game researchers, who, when not discussing education and virtual worlds, enjoy teaming up to take down the forces of the Lich King, Arthas.  I even transferred one of my characters, Pantego, a now level 80 Shaman over to the server to play (and collaborate/network) with these folks.
Even in online gaming, the world gets a little smaller and a little flatter.
March 3, 2009 | Posted in: , , | Tags: , , golf, , | 1 Comment ».
© 2020 is proudly powered by | and.

game design »

Where gaming and education converge.
The week concluded with a live walkthrough of the game facilitated by each team and ultimately a ceremony to distribute an official (physical) badge for their work with certificates.
Our last treat was a live chat with game developers at.

The 1st Playable team shared their path leading to careers in game design

games they’ve worked on, and challenges they faced along the way.
Our student designers asked incredible questions along the way.
What worked well: (3DGameLab) – All of the challenges (lessons?) were framed as quests.
Each one unlocking the next.
XP, ranks, .

And badges provided fun incentives outside of Minecraft play

July 7.

2016 | Posted in:

, | Tags: ,.
© 2020 is proudly powered by | and.